Given the tight memory budgets of the PS3 and 360, tricks like these are crucial for keeping the game running at a fair clip, and to avoid abrupt pop-in.įor PS3 in particular, the technology has come a long way in harnessing the console's notoriously finicky split-pool setup for RAM. Level-of-detail scaling is used subtly, and in the case of thick, urban sprawls, skyscrapers act as occluders to allow culling of unseen geometry. But its core strength, stemming back to earlier iterations on PS2, is its ability to stream assets such as textures, buildings and oncoming vehicles seamlessly on memory-limited hardware. Once again though there are key advantages to either side.Īt its heart, RAGE is comprised of mostly in-house developed parts, from the animation engine and rendering framework to a bespoke scripting language - allowing developer Rockstar North to custom-tailor unique events for missions, and even design mini-games such as golf and tennis. ![]() Five years on it's high tide for round two: the core engine work has seen great upheaval and the 49 virtual square miles of game world are impeccably presented on both platforms. Long-time readers will recall that GTA 4 represented a similar milestone moment in the showdown between PS3 and 360 back in 2008, with each version handling the newly-forged RAGE engine with unique visual trade-offs and Microsoft's platform taking a lead in the performance stakes. I have a high-end pc and still lower fps to minimum for competitive play, so I won't see any difference between a 1080Ti vs a 1070 (250 vs 170fps, who's gonna see that, my cat?!? No 'cause my monitor is not fast enough!).Never a series short on ambition, Grand Theft Auto's latest instalment brings to life one of the most beautiful and lavishly detailed sandbox worlds of the current generation. Otherwise, why there are pixel graphics games all over the place? Or unoptimized/breaking early access games? What are we complaining about?!? I'd be partying right now if that happened in high-end too!!! 300$ for a 1080.Īll those comments saying "too weak", or "isn't fun to play at low settings", seriously, travel around the globe or just open your mind, there's poor people in 90% of the world, do you think they'll buy a frakking 1080 and a 8700k?!?Īnd there's even non-poor people that doesn't care about good graphics! Go figure! Summarizing: we are saving around 50-100$ for the same low-end performance. People come here expecting to find an overclockeable 4 core with a 1080-like performance for 160$. Today's AMD APU has all of the power of a GPU Add In Board of not more than a several years back. This in fact was the whole point behind AMD's release of Mantle and Microsoft and The Kronos Group's release of DX12 and Vulkan respectively. And that is good for everybody as broader markets help reduce the cost of development. This simple idea is huge not only for the laptop and pc market but especially game developers who can only expect to see an expansion of their Total Addressable Market. The visual quality of these games may not be up to the arrogantly high standards of most western gamers, but then again these same folks who are happy to have an APU also can not barely afford a 750p crt monitor much less a 4k flat screen. Food, housing and clothing must come first for 80% of the population of the world.Īn APU can grant anyone who can afford at least a decent basic APU the enjoyment of playing most computer games. ![]() Not everyone can afford bleeding edge gaming PC's or laptops. What most writers and critics of integrated graphics processors such as AMD's APU or Intel iGP all seem to forget, is not EVERYONE in the world has a disposable or discretionary income equal to that of the United States, Europe, Japan etc.
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